Oecd Background Paper for Oecd-enlaces Expert Meeting Video Games and Education Magdalena Claro Draft-not for Citation

نویسنده

  • Magdalena Claro
چکیده

Video games or computer games are an important part of most young people’s lives today in OECD countries. PISA (2003) showed that 53% of OECD students age 15 play games frequently (“almost every day” or “a few times a week”). In the U.S. studies show that teenagers are spending more time playing computer games and other digital media (e.g. computers and the Internet), than watching TV. Specifically, 13-to-17-year-olds spend 3.5 hours daily on home digital media while only 3.1 hours watching TV (Grunwald, 2004). Moreover, it has been estimated that an average American teenager will have spent 10,000 hours playing computer games by the time he/she completes compulsory schooling (Carrington, 2004). Consistently, UK figures suggest that nearly 70% of children play digital games every week, and mobile game play is increasingly common, with 68% of children doing it every week (Facer 2001, as cited in Kirriemuir & McFarlane, 2004).

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تاریخ انتشار 2007